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Unnatural creatures prismatica
Unnatural creatures prismatica




unnatural creatures prismatica
  1. #Unnatural creatures prismatica update#
  2. #Unnatural creatures prismatica pro#
  3. #Unnatural creatures prismatica Pc#

excellent lighting and materials, absolutely genius sound effects and post-process work! Having weapons, at least this early on, gives you way too much sense of power and control and security (until you run out of ammo that is)Īnyway.

  • Somehow using the environment more to pass by or escape from the faceless (or spiders or zombies or whatever).
  • Think the Portal progression experience, but with Lovecraftian madness & horror
  • Gradual progression similar through ever more complex and scary and twisted and crasy stages, where the horror and madness (even the environment might grow twisty and crooked) increases bit by bit.
  • not a big Horror guy but of the top of my head there are two things that I'm find interesting (without them actually having to be any good for all I know) to see: guess you just have to find a good "hook" of sorts.

    unnatural creatures prismatica

    that this is a PoC and hence rough around the edges and unpolished and bugs and such are to be expected but I thought I'd mention all I could think of just the same. It also seemed to take too wide an arc, sort of popping all out of the door frame in the swing and then hovering in mid air the side with the door handle was anchored to the wall while the part with the hinges swung open. noticed one that opened the wrong way (i.e.

  • Some of the doors were acting up though.
  • Just all in all a super scary atmosphere and environment.
  • So did the constant yet unpredictable flicker of lightning.
  • Sound effects and ambient sounds were really spooky the whole time by the way.
  • The spiders looked kinda drunk and confused when walking around.
  • it reminded me somehow of the chicken dance and hence the creepyness factor dropped somewhat
  • The scaryness of the faceless got lessened a bit though after a couple more encounters where I actually had time too see them well and how extremely far they stretch their neck and body when attacking with that pecking move (saw it from the side).
  • Something about the "family portraits" of the faceless hanging on the wall after my journey through the green flames (at least I hadn't noticed them before) was also really off-putting (in a good horror kind of way).
  • It would have been a top-notch horror moment if it hadn't been for the 5-10 second loading lag between entry and exit
  • Wandered around a bit, found scary ass green flames and walked into them against my better judgement (cause the aimless wandering was getting tiresome) and got teleported someplace where two of the scariest burnt-to-a-crisp-faceless-armless-creeps I've seen in a long time jumped me.
  • This may be an intentional "horror" thing, producing this feeling of being lost or being overwhelmed by your environment but this early on I just wasn't emerged enough to care
  • Dead military guys twitched a bit (and not in the "scary-fresh-corpse-or-zombie-awakening" kind of way but in the "epileptic-guy-having-a really-bad-day" kind of way or even just a "buggy-rigidbody-can't-find-equilibrium-in-a-physics-engine" kind of way).
  • #Unnatural creatures prismatica pro#

    Again, damn fine first impression! Very pro.played one go (at which point my son woke up screaming, scaring the living sh** out of me) and here are a few pointers of the top of my head in no particular order, although I should probably mention that I have very limited experience with horror (especially survival horror, which this kind'a felt like) so just keep that in mind if some of my comments turn out to be "genre inappropriate":

    unnatural creatures prismatica

    that's damn impressive for a mere "proof of concept"!Īnyhoo. « Last Edit: September 14, 2014, 06:38:37 PM by joe_eyemobi »įirst of all.

    #Unnatural creatures prismatica Pc#

    NEW! 9 July 2014 Web Player Link 37.03 300MBĭownload link (v0.36.33) Pre-Alpha Demo: PC Download Please have a go, and let me know what you think! They now use Astar pathfinding to locate you AI - the main creature (The Starved) will roam around the building randomly.Guns create the most noise - the more powerful ones create a large sound radius and disturb the sleeper the most.Creating too much noise from fighting, running around, or knocking into things will eventually wake the sleeper (sort of like a Pyramid Head).Keeping the torch off will lower your detection even to creatures with sight Stealth - some creatures are blind, but will react to sound.The previous version devolved into a shoot 'em up once players had enough guns, with the present version, stealth is now a more viable tactic. improved AI (pathfinding, hit feedback, stealth), and a far reduced presence of guns (only 1 gun locker per level now). Much of the feedback that has been given here has been incorporated, e.g.

    #Unnatural creatures prismatica update#

    The game has undergone a significant update since 2 months ago.






    Unnatural creatures prismatica