

- #Unnatural creatures prismatica update#
- #Unnatural creatures prismatica pro#
- #Unnatural creatures prismatica Pc#
excellent lighting and materials, absolutely genius sound effects and post-process work! Having weapons, at least this early on, gives you way too much sense of power and control and security (until you run out of ammo that is)Īnyway.

that this is a PoC and hence rough around the edges and unpolished and bugs and such are to be expected but I thought I'd mention all I could think of just the same. It also seemed to take too wide an arc, sort of popping all out of the door frame in the swing and then hovering in mid air the side with the door handle was anchored to the wall while the part with the hinges swung open. noticed one that opened the wrong way (i.e.
#Unnatural creatures prismatica pro#
Again, damn fine first impression! Very pro.played one go (at which point my son woke up screaming, scaring the living sh** out of me) and here are a few pointers of the top of my head in no particular order, although I should probably mention that I have very limited experience with horror (especially survival horror, which this kind'a felt like) so just keep that in mind if some of my comments turn out to be "genre inappropriate":

that's damn impressive for a mere "proof of concept"!Īnyhoo. « Last Edit: September 14, 2014, 06:38:37 PM by joe_eyemobi »įirst of all.
#Unnatural creatures prismatica Pc#
NEW! 9 July 2014 Web Player Link 37.03 300MBĭownload link (v0.36.33) Pre-Alpha Demo: PC Download Please have a go, and let me know what you think! They now use Astar pathfinding to locate you AI - the main creature (The Starved) will roam around the building randomly.Guns create the most noise - the more powerful ones create a large sound radius and disturb the sleeper the most.Creating too much noise from fighting, running around, or knocking into things will eventually wake the sleeper (sort of like a Pyramid Head).Keeping the torch off will lower your detection even to creatures with sight Stealth - some creatures are blind, but will react to sound.The previous version devolved into a shoot 'em up once players had enough guns, with the present version, stealth is now a more viable tactic. improved AI (pathfinding, hit feedback, stealth), and a far reduced presence of guns (only 1 gun locker per level now). Much of the feedback that has been given here has been incorporated, e.g.
#Unnatural creatures prismatica update#
The game has undergone a significant update since 2 months ago.
